The title of Joe Abercrombie’s Last Argument of Kings was inspired by the words Louis XIV had cast on the cannons of his armies—Ultima Ratio Regum, Latin for “The last argument of kings.” A declaration of war, in other words. Like the first two novels in the epic First Law trilogy, The Blade Itself and Before They are Hanged, Last Argument of Kings is about war, in all its permutations. Battles between massed armies, one-on-one to-the-death clashes, the political machinations that guide the various skirmishes, and finally violent internal battles with characters’ very souls at stake.
If you’ve read the first two novels in the trilogy (and if you haven’t, you really should before reading Last Argument of Kings, as taken together the three books tell a cohesive, continuing story) you’ll be happy, or not so happy as the case may be, to see many returning characters. Logan Ninefingers, the Bloody-Nine; his companions from Before They are Hanged, Bayaz, Ferro, and Jezel dan Luthar; Superior Sand dan Glokta; Ardee West; The Dogman; and many others, all of them traumatized to greater or lesser extent at the beginning of the novel.
I don’t like to do plot recitations—I’m not fond of them myself, and they’re easy enough to find elsewhere. Instead, that list of characters above brings up the first of three things I do want to talk about here, three of the many things that make Abercrombie, to my mind, the preeminent author of grimdark fantasy working today. I’m speaking, of course, about his characters. Love them or hate them, Abercrombie’s characters are fully realized people with deep backstories, deeper flaws, strengths and weaknesses, love and pain. They are prone to self reflection, although not always honest about it. And each and every one has taken a rough and violent road to get where they are now. Abercrombie’s physical descriptions can be brutally devastating, but I think he loves them all.
Next up, world-building. The world of the First Law trilogy is extravagantly imagined. Abercrombie has worked out everything in granular detail. The settings, whether a rocky mountain stronghold or a richly appointed palace, a desolate, forbidding forest or a king’s bedchamber, are lovingly described. The political intrigue, at the national, local, and personal level, feels authentic. It feels right. There is magic in the world of the First Law, and like everything else, Abercrombie’s magic systems are internally consistent and well thought out. Magic in this world has weight and consequences. It’s not to be trifled with.
As mentioned, Last Argument of Kings is about war, about battles large and small, epic and intimate, and this is where Abercrombie truly excels. When describing sweeping, large scale battles, it never feels like he’s just moving chessmen impassionately around a board. You never forget that these are living, breathing, dying people, that these are individuals, not mindless hordes. When it comes to descriptions of hand-to-hand combat, Abercrombie makes you feel every punch, kick and stab. The only other author I know with a comparable gift for the mechanics of fighting, for the raw emotion and sheer physicality, is Joe Lansdale.
Last Argument of Kings is a dense, massive, brutal work of art, and there’s more. Besides the First Law trilogy, there are currently three other books set in the world of the First Law—Best Served Cold, The Heroes, and Red Country. A new trilogy is also on the way, with A Little Hatred and The Trouble with Peace already published. So much Abercrombie goodness!